Dev Log

Notes from active development. What's new in the game, what we're learning from playtests, what's landing next.

2026 · May 26 Combat & HUD

Real-time DPS meter is live

Every match now has a live damage-per-second readout in the corner, fed straight from the authoritative damage events. Useful for spotting when a build is pulling its weight versus when it just feels like it is.

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2026 · May 19 Arenas

Ruins of Valgor gets a full visual rework

Painterly floors, baked geometry, custom stairs and a central fountain, crumbling walls. The original arena finally looks like the place we always wanted it to be.

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2026 · May 8 Combat & Masteries

Skillshots, mastery webs, and brush stealth

Sixteen abilities convert to skillshots, the mastery UI gets an interconnected node web, and brush stealth lands in Ruins of Valgor.

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2026 · Apr 26 Account & Identity

Accounts, names, and a character creation screen

Login screen, account auth, character creator with a live 3D preview, and characters that persist across machines.

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2026 · Apr 17 Atmosphere

Water that reacts and trees that move

A stylized water shader with proper shoreline foam, volumetric clouds drifting overhead, and grass and trees that move with the wind. The world feels alive now.

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2026 · Apr 8 Arenas & Matchmaking

Veinwood is in, and ranked play opens

Veinwood, the second arena, opens alongside solo, duo, and trio ranked queues running on competitive matchmaking.

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2026 · Mar 20 Masteries

The mastery system is live

Three hundred plus mastery nodes across four classes. Every node a side-grade with a real cost. Respec is free and instant.

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2026 · Mar 4 Animations

Animations got the overhaul they needed

Per-ability animations, independent upper and lower body blending, and remote players that no longer T-pose through their abilities.

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2026 · Feb 14 Character & Gear

Character customization and the gear vendor are in

Modular character system, per-class armor, valor currency, and a 3D gear preview that rotates when you hover.

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2026 · Jan 28 Lobby & Matchmaking

The lobby is live

A real lobby island with NPC matchmaking, training dummies, and a jumping puzzle for the speedrunners.

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2026 · Jan 8 Art

Out with the voxel placeholder, in with real 3D

The placeholder voxel art served its purpose. Custom models, real audio, and a UI style pass replace it.

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2025 · Dec 22 Community

Discord and Reddit are open

Two new places to hang out: a Discord for live chat and playtest invites, and a subreddit for builds, screenshots, and patch reactions.

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2025 · Dec 12 Distribution

The Outclassed launcher is here

Cross-platform launcher with auto-updates on Windows, macOS, and Linux. Download once and it stays current on its own.

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2025 · Nov 25 Combat

Cast bars, interrupts, and the first two classes

A real cast bar, real interrupts, and two classes that play completely differently. The combat loop has teeth now.

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2025 · Nov 2 Foundations

First playable build is up

Third-person movement, the first arena, an early Swashbuckler class, and netcode tuned so the client is the source of truth. The bones are in.

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More entries land here as work ships. For what's coming next, see the roadmap.