Animations got the overhaul they needed
Every class ability now has its own animation. Casts use a magic-cast set tuned per class. Melee abilities trigger their own swings. The model rotates toward the direction it is moving, so strafing and backpedalling actually read correctly.
Upper and lower body blend independently
Auto-attacks fire the swing animation without interrupting whatever the upper body is doing. You can run, cast, and swing without the rig fighting itself. This is the kind of thing players don't consciously notice when it works and immediately notice when it doesn't.
Remote players, finally
The biggest unlock. Other players in the arena now play their cast and auto-attack animations via the same state the client uses for prediction. No more T-posing. No more "did they just hit me with nothing?" moments.
Worth the week it took to clean up the animation graph and wire it all through the network layer.