Real-time DPS meter is live
Training dummies have had a damage counter for a while. Live matches never did. That's fixed now.
Every player now has a small DPS readout in the corner that updates as damage events come in from the server. The numbers come straight from the authoritative damage events, so what you see is exactly what the server saw. No client-side estimation, no fudging.
It's a tool more than a leaderboard. The first time you see your build pulling 30% less than you expected, you notice. The first time you watch a teammate's number climb after you peel for them, you notice that too. Casts that feel impactful versus casts that are impactful is a real gap, and a live meter is the cheapest way to close it.
This also opens the door to a fuller end-of-match scoreboard with proper damage, healing, and CC breakdowns. That one is up next.
Also in this build
Anti-aliasing settings are also in now. FXAA toggle plus MSAA at 2×, 4×, or 8×. Both apply immediately with no restart. Higher-end machines get a way to drop the last bit of shimmer on long-range outlines, and lower-end machines can ease the load.