Roadmap

Where Outclassed is today, and what we're building on the way to Steam Early Access. Updated whenever something meaningful ships.

Last updated · 2026-05-27
The big picture

Where we are. Where we're going.

Five steps from where the game is today to a paid Steam launch. The systems work is behind us. What's left is sharpening every part of the experience.

Foundation

Systems built

The game already plays as a complete experience.

  • 4 playable classes
  • 77 unique abilities
  • 200+ mastery nodes
  • Matchmaking and leaderboards
Now · 2026 Q2

Polish phase

Closed alpha with friends and testers. Sharpening everything based on what playtests turn up.

  • UI and nameplate rework
  • Balance pass on flex builds
  • Polish pass to arenas
Next

Closed alpha expansion

Opening the tester pool wider. Discord regulars and wishlist signups get in first.

  • Wave 2 invites
  • Onboarding tutorial
  • Server stress tests
Then

Open beta

Public, free beta weekends. Final tuning before we charge for the game.

  • Public matchmaking
  • Replay system
  • Combat log
Target

Steam Early Access

Paid release on Steam. The game starts its first real season.

  • Steam store launch
  • Season 1 ladder
  • New arena map
Active

In Progress

What's on the bench right now.

Bachiki Atoll: full visual rework
Maps · Polish
Sharper player and target unit frames
UI
Coming

Up Next

The high-impact work landing before the next round of invites.

Soon Gameplay & HUD
Targeting & gameplay
  • Smarter tab-target picks the unit you're looking at
  • Stay in the match as a spectator after dying
  • Bigger end-of-match damage and healing breakdown
  • Out-of-combat health regen
Soon New systems & conveniences
Loadout & masteries
  • Save and load named build presets
  • More flexible mastery tree paths
HUD
  • Castbars on ally and enemy nameplates
  • Right-click a buff icon to remove it
World & atmosphere
  • Day and night sky with real moon and sun
  • More obstacle variety on Veinwood
Further out

Bigger Bets

Larger features and content drops landing after the polish phase wraps.

Later After polish
Features
  • Full onboarding tutorial
  • Live spectator mode from the lobby
  • Combat log and death recap
  • Replay system
Content
  • New arena: the Colosseum
  • New map: Volcanic Island
  • New map: Dungeon
  • Character cloaks
  • Achievement-locked armor recolors
Shipped

Done

Major milestones already in the game. For the smaller fixes between them, the dev log is the place.

Four playable classes

Spellslinger, Swashbuckler, Cutpurse, and Medic. Each on its own resource system with its own playstyle.

77 unique abilities

Every class has a deep pool to draw from. Six locked core skills define the class. Six flex slots are yours to fill.

200+ mastery nodes

Per-ability mastery trees full of real side-grade trade-offs. Respec is free and instant.

Character customization and gear vendor

Build the look, equip the kit, see the result in a live 3D preview right in the character pane.

Two arenas live

The original Ruins of Valgor, plus Veinwood. Both with their own pacing, sightlines, and chokepoints.

Solo, duo, and trio queues

Proper matchmaking across 1v1, 2v2, and 3v3 brackets, with party invites and ready checks.

Ranked ladder

Rating per character, per bracket. Seasonal leaderboards. Climb in the bracket you actually play.

Persistent match history

Every match recorded with K/D/A, damage done, and healing done.

Training lobby with dummies

A shared pre-match space to try out builds against test dummies. Swap abilities, try mastery picks, see real numbers before queueing.